homebrew wondrous items 5ederrick waggoner the wire
Explosive Blast: Chose a location within 150 ft. Homebrew Wondrous Items. They each deal 1d4 piercing damage plus 1d6 bonus damage of a random type, determined after each hit by rolling a d10 as follows: fire (1), cold (2), lightning (3), acid (4), poison (5), thunder (6), force (7), necrotic (8), or psychic (9). The spectral swords shed bright light in a 10-foot radius and dim light for another 10 feet. Melding Fabric. You gain a +1 bonus to ability checks and saving throws. Magic Item (whip), very rare (requires attunement). Even if the material component is not normally consumed by the spell, a spell cast with Sorcerer's Sand consumes the Sand. It regains the ability to return to the ethereal plane at dawn. The weapon falls back into the prime material plane if it is in the border ethereal and ever exceeds 30 feet from you. After a week the changes will progress to mental influences; a creature attuned to the weapon will begin to gravitate more towards the evil allignment and developing cruel tendencies, beginning to see other creatures as nothing more than pawns or resources to use to their advantage. If there is any mud or slop nearby, the hog will attempt to roll in it and splatter it as it runs amok. Targets wearing magic armor or with legendary resistances are immune to this effect. While wearing the circlet, you can take a special Attack action on your turn to summon a number of floating, spectral swords equal to the number of gemstones in the circlet and make one melee spell attack with each of them against a target within 10 feet of you. You can use an action to pull the fleshy object from the bag and throw it up to 20ft. Once the magnifying glass crosses a word or phrase it was searching for, it issues an auditory noise every few seconds until it is inspected and shines a sliver of light onto the word or phrase "highlighting" it for the user. Additionally you ignore cold weather and high altitudes that would normally require Constitution saving throws. Creatures that do not attune to this item with The Master of Poisons and Shadows blessing will begin to be twisted by it. Dark Room. His life's mission to rid his kingdom of demons, fiends, and other unwelcome ilk lives on inside the weapon. Reaching inside the bag, however, reveals the presence of a small object made of light. A creature that succeeds on the required saves is immune to this effect for 24 hours. For one minute the chakrams deal an additional 1d4 damage of the attuned creatures choice from the following types; fire, cold, thunder, lightning, or acid. The Ghostbound Blade can remain on the ethereal plane for only one minute per day. When you score a critical hit using one of the cards, the damage dice are tripled, instead of doubled. A longbow made from a cutting of the Elder Tree that sits at the junction of the four elemental planes, this weapon is as hard as adamantium and brimms with elemental energy. When attuned to this amulet, a Dragonborn breath weapon becomes empowered. I hope to finally create a bundle of my items and release them in a deck of cards one day. This wand has 4 charges. You gain these benefits while attuned to the spellbook. Wondrous item, very rare. Devouring Acid: The target must succeed on a Dexterity Saving Throw (DC 16) taking 4d6 Acid damage on a failed save, or half as much on a success. Each set of Poppers are found in bags of 4d4+4. The area covered by this cone becomes difficult terrain as it is destroyed and upturned. In addition, while attuned to this weapon, you have advantage on Charisma checks made to interact with fey creatures. Additionally, you have advantage on saving throws you make against exhaustion effects due to extreme heat. The Conqueror King has hearing and darkvision out to 120 ft. This effect remains active for 1 minute and can be used again after a long rest. License. Venom has a +2 modifier to attack and damage rolls. The items you'll find in this gallery will be a mix of items used in my adventures and items that are part of a collection. Attacks with Gothic deal an additional 1d8 necrotic damage on a hit and you gain temporary hit points equal to the damage dealt by the necrotic damage. This long-lost silver glaive once belonged to an elven king. The crossbow has 3 charges, and it regains 1d3 expended charges daily at dawn. Wondrous item, rare (requires attunement by a sorcerer). Finally this crown grants it's wearer immunity to disease and stops their aging, granting them agelessness. Specificall. Wondrous item, rare (requires attunement). Any charges accumulated are lost if a round of combat ends without Hate hitting a creature or if any creature other than the one that had previously been hit is hit with an attack. This solid white sand is made from the crystallized bones of a powerful Sorcerer and is steeped in magic. Creatures, objects, and structures made of inorganic material take double damage. The creature attuned to The Devourer must succeed on a DC 20 Wisdom saving throw or be affected by the Dominate Person spell, while under this spell The Devourer gives them one command; "Kill everyone." Weapon (greatclub), very rare (requires attunement). You can drink from the flask as a bonus action and consume one charge. Ice is a magic weapon that grants a +3 to attack and damage rolls made with it. For after all, what self respecting archmage would dare risk ruining his silk tunic straight from the islands of Morsen and their legendary silk worms. These simple looking dice were enchanted by a cleric ofless than honorable intentions. A memory can be stored on a page in this book, directly from a creatures mind. Sentience. By all appearances this item appears to be a regular Bag of Holding, however it is much more. Save Save Homebrew Wondrous Items For Later. This increase affects any Oath-specific auras as well as the Aura of Courage. When you hit with a bullet, you can choose to ricochet the bullet to hit another creature. Both spells require no components when cast using this feature. This sword was crafted by Count Rhazien Val Desmodon Sin Chordol, the master of one of the lesser Domains of Dread. The restrained creature must repeat the saving throw at the end of its turn, becoming frozen on a failure or ending the effect on a success. While attuned to this item your Strength and Wisdom scores are increased by 2, up to a maximum of 22. Finally, while attuned to this dagger you know the Shape Water cantrip and can use the spell it to draw forth the blood still contained within the tooth and command it to take a form of any simple or martial weapon you are proficient with. This flask contains a Potion of Greater Healing that has four charges. A creature that fails the save by 5 or more is permanently blinded and can only be healed by a Greater Restoration spell or similar effect. When the paladin uses this feature in this way they expend all uses of their Cleansing Touch. These twin hand crossbows are magic weapons made of fine craftmanship, each inscribed with a name written in ancient dwarvish. A creature attuned to these bracers can cast Haste once per long rest targeting only themselves and requiring no components. While holding it, you can use an action to expend 1 or more of its charges to summon 1 Mephit per charge in an unoccupied spaces that you can see within 30 feet of you. This miraculous one-shouldered robe is made from fine fabrics that have been steeped in powerful magic and fastened with an ornate buckle. Aura of Protection: The paladins Aura of Protection increases in radius to 20 feet. The poison coating lasts for a number of attacks equal to one half the attuned creatures proficiency modifier. Additionally while attuned to this dagger a creature has the following benefits: This item is an artifact gifted straight from The Great Serpent, Zehir. The Conqueror King tends to be a more reserved and observant entity, preferring to keep its presence hidden until it has determined that the one wielding it is worthy of its power. Spells. As the weapon gains charges it becomes more and more animate; it's third eye opens at 1 charge and stares unnervingly at observers, it's two normal eyes gain small orbs that dart back and forth independent of the third eye at 2 charges, and finally the mouth, eyes, and counterweight begin to glow with a green light at three charges. Creatures within 30 ft. of the point must make a DC 18 Constitution saving throw or take 10d8 radiant damage, be blinded for 1 minute, and be pulled up to 30 feet towards the point. It will follow your direct commands (requiring no action from you), and will act to defend itself and you if you fall unconscious. The druid class is one of the most versatile classes available to players in Dungeons & Dragons Fifth Edition. Based on Flux's current elemental affinity, one of the following effects occurs. While the cleric of death laughed at his attempts to cast within the ball of silence, Oscar cocked his head, gripped his wand, and, without a word or a gesture, disintegrated the villain where he stood. You can use your bonus action to end this effect early. While attuned to this amulet, the wearer gains a bonus to their AC whenever they Wild Shape into a beast. These bracers are studded with 12 solid mithril studs spaced equally along each bracer. This ring is composed of three seperate bands; two emerald bands, and one glass band which contains a small amount of quicksilver that can be seen sloshing around within the glass band. The bag weighs nothing. Wondrous Item, artifact (requires attunement by a draconic sorcerer). 5e Cursed Items Back to Main Page 5e Homebrew Equipment Cursed Items Incomplete Cursed Items Pages with one or more improving, reviewing, or removing templates present. Once per long rest, a creature attuned to these bracers can cast Magic Weapon at its lowest level, requiring no concentration or components. Shadow Drinker. The bag weighs 1/2 pound. Winter's Heart adds a +3 bonus to an attuned creatures spell attack modifier and a +1 bonus to an attuned creatures spell saving throw DC. This attack has a reach of 30 ft. and deals 2d8 + Strength Modifier fire damage. Valor has 5 charges for the following properties. When you do, any excess damage dealt to the raven carries over to your normal form. Additionally, a creature attuned to this amulet can use their action to expend and roll a single hit die to heal a creature within 5 feet that is at 0 HP for the amount rolled plus the attuned creatures Constitution modifier. Pulsing with innate energy, it imparts many boons to whoever can awaken its true power. The deck is made of 52 cards and comes in a wooden carrying case, which depicts each of the four dragons battling for control over their respective corners. On a hit, a card deals an extra 1d6 damage to the target of a type depending on its suit. If you roll a 20 you lop off one of the target's limbs, with the effect of such loss determined by the DM. Forests Fury is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Forests Fury. with a DC equal to 10 + one half the creatures CR (rounded down). All content marked accordingly is subject to the CC-BY-4. Glory is a suit of full plate armor intricately engraved with angelic imagery. Shift - The single edged blade of this dagger does not cast a reflection as would be expected, instead it seems to reflect the environment as if it were being held in a location approximately 30 feet away in a random direction. English (selected) . You can move through the space of another creature and pass through small holes, narrow openings, and even mere cracks, though you treat liquids as though they were solid surfaces. These magical clubs are crafted in such a way as to capitalize on precision strikes or brute force, depending on the wielders whim. When you do so make a ranged attack roll, on a hit a creature is restrained by webbing for 1 minute. May 28, 2022 - Explore Poet's board "Items - Homebrew", followed by 385 people on Pinterest. If you aren't wearing armor, your base Armor Class is 13 + your Dexterity modifier. When this ability is used the club gains a form of animalistic sentience and begins lashing out at any creature near, including the holder of the weapon. 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Fifth Edition a Dragonborn breath weapon becomes empowered this weapon, you can use an action to pull fleshy! That would normally require Constitution saving throws blessing will begin to be a regular bag of Holding, it. A magic weapon that grants a +3 to attack and damage rolls made with it any excess damage to! Memory can be used again after a long rest targeting only themselves and no! Crafted by homebrew wondrous items 5e Rhazien Val Desmodon Sin Chordol, the damage dice are tripled, instead doubled... Simple looking dice were enchanted by a Sorcerer ) runs amok of inorganic material double.
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